PM3.02 - Diddy Kong - Subaction - EscapeN

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Stats

IASA: 23
Fully Intangible: 2-14
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(14.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(22.0)
  6. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(2144)
  3. SoundEffect1(2144)
  4. SyncWait(21.0)
  5. SoundEffect1(5271)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(21.0)
  3. SlopeContourStand { leg_bone_parent: 6 }